Pattern Activities - Grade 3

 

What's Your Best Score?

 

Purpose:

Number of students:

Materials needed:

What you need to know before you start:

If you pull 2 cards and get a zero, and a non-zero digit, you can make 2 different numbers.

Example: 0, 4   40 or 04

If you pull 2 zeros, you can not make any number but 00.

Directions:

Work together as a team.

Goal: To get the highest possible total without going over 100.

  1. Player A rolls the dice (or turns over 2 number cards).

  2. Player A makes a 2-digit number.

  3. The 2-digit number is entered on the score card.

  4. Player B creates and records a 2-digit number.

  5. Play continues until the score card is filled (7 turns).

  6. Players can consult about the 2-digit numbers they make.

  7. Players use the calculator to check their total at the end of the game. Games which score over 100 do not count.

Students may play several times to get their best possible score.

 

 

Teacher Notes and Answer Key for Menu Activities

 

What's Your Best Score?